WEB GL

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Run WebGL

OpenGL in C

 Three.js integer rgb = (b + g * 256 + r * 65536) ? wrong : doh

  Auto On Track Heading 7
  CamMode 4 and 5 are the same thing, just how you got there = 4.
  Catch up: Lower your altitude, Shft or Ctrl Left Arrow.
   (Fire right thruster = push you at the planet.)
  Set CV from altitude Cam5. Or slash/ (next to arrows).
  Adjust Orbit Tilt: Pg up Pg dn
  Or Up Arrow (release) Slash --- too simple.

 Gravity Orbits Computed
   (pow(VAV(i),3)*P/(8*pow(PI,3)));
   Runs with or without 2000 trig calls per frame. 
   60 Gravitations per sec = Gv/50048 to scale. Who knew?

 Features/Quirks:
   Mapped json files can use loader with 100 frames delay.
   Ctrl click bright stars for closest library-matched name
   Keyboard with menus - Ctrl SpaceBar - Shift Tab -
   Arrow keys select which menu if not Search Field Focus.
   Search 3 libraries for Galaxy Star or Planet.
   Enter to point Camera. Ctrl for destination.













Models
VoyagerProbe.zip
HST_js.zip
Atlantis_js.zip
JamesWebb_json.zip
LunarRO_json.zip
Perseverence_js.zip
ISSmaps_js.zip
ISS_json.zip
1701E_json.zip
BirdoPrey_json.zip
AkiraClass_json.zip
Reliant_json.zip
Voyager_json.zip
DeltaFlyer_json.zip
Anarchist_json.zip
DeepSpace9_json.zip